![]() this is the only function you will call Local thistype this = thistype.allocate() ![]() Static method create takes unit m, real a, real d, real ao, real dam, integer ab, integer o, integer l returns thistype Set dummy = CreateUnit(GetOwningPlayer(.missile), DUMMY_ID, x, y, 0)Ĭall SetUnitAbilityLevel(dummy. Set first = FirstOfGroup(bj_lastCreatedGroup) aoe, function thistype.damageall)Ĭall GroupEnumUnitsInRange(bj_lastCreatedGroup, x, y. Method periodic takes nothing returns nothingĬall SetUnitX(.missile, x + MISSILE_SPEED * Cos(.angle))Ĭall SetUnitY(.missile, y + MISSILE_SPEED * Sin(.angle))Ĭall GroupEnumUnitsInRange(bj_lastCreatedGroup, x, y. If IsUnitEnemy(u, GetOwningPlayer(.missile)) and not IsUnitType(u, UNIT_TYPE_DEAD) thenĬall UnitDamageTarget(.missile, u. Private static method damageall takes nothing returns boolean Return IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(.missile)) and not IsUnitType(GetFilterUnit(), UNIT_TYPE_DEAD) Private static method filterfirst takes nothing returns boolean Private constant boolean ENABLE_FIRST_TARGET = false //set to true if you want to enable first target spell Private constant damagetype DMG = DAMAGE_TYPE_NORMAL Private constant attacktype ATK = ATTACK_TYPE_NORMAL Private constant integer MISSILE_SPEED = 30 //speed in which the missile travels #Starfall 2 targets code#Private constant integer DUMMY_ID = 'h001' //raw code of the UNIT dummy, change this if needed, but it MUST have mana - Change the raw code of DUMMY_ID if needed, raw codes can be viewed by pressing CTRL + D from object editor - Take note that you MUST overwrite all text from MS and T32x when pasting - Copy the code I made and paste it to the MS trigger - Copy the Timer32 library from and paste it to your T32x trigger - Create 1 dummy unit as the caster of the stun Some players think of her as a caster type Hero but she can actually take advantage of combat items, especially when combined with Searing Arrow.//- Create 2 triggers named MS and T32x, convert it to custom text > EDIT > CONVERT TO CUSTOM TEXT Give the Priestess combat items such as Claws, Gloves of Haste, Agility Items, and other items that add to her damage and combat ability. If you find a Cloak of Shadows you can even use this with your second Hero as well. ![]() You can use Hide with your entire army of Archers and Huntresses since all have Shadowmeld. You can then run back home when it is safe. If the Priestess is about to die at night, use Hide to avoid dying. Attack the enemy, then Hide, attack then Hide. Make use of Hide with the Priestess of the Moon. The Priestess can also be a great primary Hero when teaming with other Night Elf players since it helps them both. This can be especially effective in 2 vs. Picking the Priestess as the first and only Hero can allow you to reach Starfall much faster. The downside of picking her second is that is slower to reach Level 6 and Starfall. ![]() She can instantly give the Trueshot Aura to your existing units at level 1 and can support your primary Demon Hunter or Keeper of the Grove Hero. The Priestess of the Moon is often a good second Hero choice. But you can also protect her with a Demon Hunter to Mana Burn enemy Heroes. Even with these methods you may still find you lose her against good Undead players using Dread Lord's Sleep, or Night Elf Keeper of the Grove's Entangle. Run away when units attempt to surround her or focus fire on her with ranged units. Make sure she is always toward the rear of the army and that melee units cannot reach her. Use the typical ranged unit tactics as you do with other ranged units. The key to doing well with the Priestess of the Moon is to use her like an Archer. While good enemy players can cancel the Starfall shortly after it begins, against lesser players and with allied support you can kill plenty of enemy units with Starfall. If the Priestess of the Moon is able to reach level 6 and Starfall she becomes a huge powerhouse. She becomes even more effective when sharing the Aura with multiple allied teammates to increase the damage of their ranged units as well. The Priestess is also good for her Trueshot Aura, which adds damage to ranged units. The Priestess is great at delivering killing blows using Searing Arrow to enemy Heroes or units running away. Charged with the safekeeping of the night elf lands and armed with magical energy bows - the Priestesses will stop at nothing to rid their ancient land of evil. The Priestesses, equipped with silvery, glowing armor, ride the fearless Frostsaber tigers of Winterspring into battle. The fearless leaders of the Sentinel army, the Priestesses of the Moon epitomize the power and grace of their race's ancient Moon Goddess, Elune. ![]()
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